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Best Rare Blunt Weapons in Baldur's Gate 3: Location & How To Find Best Rare Blunt Weapons in Baldur's Gate 3: Location & How To Find

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Best Rare Blunt Weapons in Baldur’s Gate 3: Location & How To Find

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Baldur’s Gate III has many weapon styles to choose from, if a player is looking for blunt weapons, these are the best available in early access.

While Baldur’s Gate III may still only be in the early access version, there are plenty of weapon styles for players to choose from. So why not go for the best ones? There are so many special blunt weapons available to players with interesting stories and flavor text to crank up the immersion.

Each of these special blunt weapons are found spread across the map of early access. Some are in more obvious places, like a merchant’s wares, while others could be hiding within a stool just waiting to be sat on. Either way, there are plenty of ways players can find their perfect weapon amongst the party.

Uncommon To Very Rare Blunt Weapons And Where To Find Them In Baldur’s Gate III Early Access

Club of Hill Giant Strength – Found by sitting on the Stool of the Hill Giant and breaking it in the Arcane Tower.

  • This uncommon club is made from the rotten leg of a hill giant’s stool. While only dealing 1d4 bludgeoning damage it also has the Splinters of a Giant’s Might status effect which increases the holder’s Strength score to 15.

Corellon’s Grace – Can be purchased from Auntie Ethel in the Hollow of the Druid Grove.

  • This uncommon staff is of elven make and is marked with mithril sigils. This weapon deals 1d6 bludgeoning damage and grants the wielder Unhampered Resistance.

Faithbreaker – Can be taken off the body of Dror Ragzlin in the Shattered Sanctum.

  • This rare hobgoblin Warhammer can be wielded as a one or two-handed weapon. Stamped into the leather hilt is a hand-like print that would signify a high rank among hobgoblins. It is a plus one weapon dealing 1d8+1 bludgeoning damage when one-handed and 1d10+1 bludgeoning damage when wielded two-handed.

Loviatar’s Scourge – Dropped by Abdirak in the Shattered Sanctum.

  • This uncommon mace deals 1d6 bludgeoning damage with an additional 1d6 necrotic damage to anyone nearby the target including the wielder. All the while giving the wielder resistance to necrotic damage. This can be quite a frustrating weapon to work with if the player is stuck in situations where everyone on the battlefield is tightly packed. However, if there is a good amount of space between the wielder and the rest of the party, it can be useful for taking several targets out at once or even going solo.

Nature’s Snare – Found in the Underground Passage.

  • This uncommon wooden staff has wriggling vines across it. It deals 1d6 bludgeoning damage and has the Fly Trap effect that has a chance to ensnare a target if it isn’t a plant or beast. While not super helpful against wild animals, this effect makes this weapon incredibly useful against other humanoids.

Rain Dancer – Can be bought from Arron in the Hollow at the Druid Grove.

  • This uncommon staff is made from white birch that thrums with magic. It deals 1d6 bludgeoning damage and grants the wielder the Create Water spell. The Create Water spell calls forth rain and extinguishes flames while creating a puddle in the area of effect. This spell is normally only given as an option to Clerics.

Shattered Flail – This can be found on one of the many Gnolls held up in a cave entrance near X:41, Y:620.

  • This rare mace is made of bones, blood, and a demonic presence. It is a plus two-weapon dealing 1d6+2 bludgeoning damage. It also has the enchantment called Yeenoghu’s Gift, which allows the wielder to heal 1d6 hit points when dealing damage and has a chance to cause the target to go mad.

Staff of Arcane Blessing – At the very top of the Arcane Tower taking the secret elevator further up using the Sussur flower.

  • This uncommon staff deals 1d6 bludgeoning damage and grants the wielder the Bless spell as well as Mystra’s Blessing which makes Bless grant an additional 1d4 to saving throws and attacks, and 2d4 to spells that use attack rolls. Bless normally allows the player to bless up to three creatures, giving them a d4 bonus on attack rolls and saving throws. It also is usually a spell only afforded to Clerics.

Staff of Crones – Found in the Acrid Workshop.

  • This rare staff wriggles with live worms beneath the rotten surface, giving it a nauseating texture. It deals 1d6 bludgeoning damage and grants the wielder the Ray of Sickness spell. Ray of Sickness is a necromancy spell that inflicts poison on the target dealing 2d8 points of poison damage. This spell is normally only given to Warlocks or Wizards.

Xyanyde – Can be taken off the body of Minthara in the library of the Shattered Sanctum.

  • This rare mace was crafted by the Duergar slaves in the Underdark. It is engraved with spiderwebs and ice-cold to the touch. While this mace only deals 1d6 bludgeoning damage, it also has the enchantment called Xyanide’s Fire. The enchantment gives the weapon a chance to encase the target in Faerie Fire which grants an advantage on future attack roles against that target.

Baldur’s Gate III early access is available exclusively on PC.

Best Rare Blade Weapons in Baldur’s Gate 3

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